
The Realm of Kambria
"Peace and Tranquility come at a cost that only the Ascension can fulfill. Ascend the Throne, great Kingdoms of Kambria! Win the Ascension for your Ruler… Win the Ascension for your People… Win the Ascension for Peace!"
- High King Kry’sos, The Golden Dragon King
Kambria is a world forged by fire and magic, where kingdoms rise and fall in an endless cycle of destruction and renewal. Ruled by the Golden Dragon King, Kambria is both a realm of awe and a land of despair—its legacy twisted by the hands of Elder Dragons who once shaped the kingdoms in their own monstrous image. This world stands divided into two generations: the Ascension—a brutal, year-long tournament where kingdoms vie for supremacy through war and cunning—and the Tranquility, a brief moment of uneasy peace when the sword is sheathed and the kingdoms rebuild.
The Ascension, the true heart of Kambria’s bloody tradition, pits kingdoms in a fight for survival, where victory means wealth, power, and a favored place in the Golden Dragon King's court. The lands that triumph gain the favor of the Golden King himself, who grants them blessings—boons that ensure prosperity for generations. But such gifts come with a price: The Golden Dragon uses the Ascension not only to reward the victors but to distract the realm from the tensions that simmer beneath his reign.
The High Ruler of the victorious kingdom ascends to the Golden Court, joining an immortal pantheon of past rulers, their names whispered among the stars. The court is a realm of politics and power, where alliances are forged in blood, and schemes are laid bare beneath the gilded façades. But the true power here is the Beneficence—a mystical force granted by the Golden Dragon himself. Through it, the Golden Court manipulates the very flow of fate, swaying the Ascension in favor of those who show the greatest skill in using their newfound power. Yet, the Golden Dragon’s favor is fleeting, and those who lose his favor are cast aside, forgotten in the shadows of his eternal court.
The Ascension
Once every generation, the kingdoms of Kambria send their finest warriors, mages, and tacticians to the Golden Dragon’s citadel, where the Ascension will be decided. This is no mere contest—it is a brutal proving ground where only the strongest, the most cunning, and the most ruthless survive. It is a time of grand wars, fierce battles, and deadly games where every kingdom fights not only for dominance but for their very survival. To win the Ascension is to claim the Golden Dragon’s favor for a generation—a time of unparalleled prosperity during the Tranquility, when war is forbidden, and the world’s wounds are healed.
Yet, during the Tranquility, beneath the surface of peace, the scheming never ceases. Kingdoms rebuild their forces, preparing for the next Ascension, biding their time until the bloodshed begins anew. The Ascension is more than just a tournament—it is a dark and ancient ritual, a game of gods and mortals, where the stakes are nothing less than the future of the realm itself.
The History of Kambria
Long before the rise of the Golden Dragon, Kambria was a continent ruled by ten Elder Dragons—ancient, god-like beings who came to this world drawn by its potent magic, Essence. The Elder Dragons divided the land among themselves, each one claiming dominion over vast territories, forging empires in their own image. They ruled with absolute power, molding the people of Kambria into servants, subjects, and worshipers. Some kingdoms thrived under their rule, while others languished, oppressed by the dragons’ overwhelming might.
But the Essence that had drawn the dragons here began to run dry. Desperation took hold. The Elder Dragons, once united, turned on each other in a cataclysmic war. The Great Dragon War shook the very foundations of the realm as each dragon sought to claim more Essence and more power, leaving their kingdoms in ruins. The wars raged on until only one dragon remained—the Golden Dragon, the Dragon of Destiny.
Through his mastery of Beneficence, the Golden Dragon outwitted and destroyed his rivals, absorbing their power and their Essence. With his victory, he became the undisputed ruler of Kambria, proclaiming a new era of peace and control. The Golden Dragon offered the kingdoms a choice: bow to his rule and swear allegiance to the Golden Court, or face annihilation. Those who swore their oaths were gifted with Dragon Thrones—magical seats imbued with the power of the defeated Elder Dragons. These thrones were not mere symbols of power; they were the keys to survival, the link between the rulers and the Golden Dragon’s unfathomable might.
The Golden Age
Thus began the Golden Age—an era where the kingdoms of Kambria, bound by the Golden Dragon’s law, prospered in peace. The Golden Dragon decreed that war was forbidden between kingdoms, and for decades, the world rested in fragile tranquility. Yet beneath this peace, a dark truth lingered: the Ascension would one day return. And when it did, the world would be consumed once again in a frenzy of war, ambition, and blood.
As the Golden Dragon’s rule stretched across Kambria, the Dragon Thrones became the most coveted of all treasures, for each throne was a conduit of power, granting its ruler unparalleled strength, wisdom, and magic. But each throne was also a chain—tethered to the Golden Dragon’s own throne, binding the rulers to his will. The kingdoms, though free to rebuild and reclaim their heritage, were forever under his watchful gaze, their fate tied to the whims of the Golden Dragon and his court.
In the end, the Ascension is not just a competition—it is the very heartbeat of Kambria, a relentless cycle of war and peace that shapes the destiny of every kingdom, every ruler, and every soul in the realm. To win the Ascension is to control the future. But at what cost?
The Golden Dragon’s eyes watch from his citadel, the fate of the realm hanging by a thread. The Ascension looms on the horizon—an epic clash where only the strongest, the bravest, and the most cunning will emerge victorious. Will you rise to claim your kingdom’s destiny? Or will you fall, consumed by the flames of ambition and power?
The world of Kambria awaits.