Archetype Roles

Dragon Thrones employs simple player role classification which allows you to become an impacting character without ever having to read a rulebook or design document. The roles are divided between MegaGame Roles that can interact with war and diplomacy game and Storyteller Roles for players who simply wish to further engaging plots outside of the battles in the realm. Dragon Thrones is always an opt-in experience so you are free to choose how you would like to play and what actions you are excited to take.

John Snow.jpg


Skilled in fighting or battle arts: 

  • Commander (field leader)

  • Knight (sword-master hero)

  • Archer (ranged hero)

  • Berserker (strength hero)

  • Warlock (warrior mage)




Learned practitioners: 

  • Alchemist (compounds -- upgrades units)

  • Architect / Engineer (map builder)

  • Minister (coin-master / treasurer)

  • Mage (wizardry)

  • Druid (nature -- healer)




Prime decision makers:

  • General (military tactician)

  • Diplomat (attends the High Counsel and votes)

  • Emissary (communicates with other Houses and reports)

  • Cultural Minister (oversees internal affairs)

  • Hand of the King or Queen (trusted adviser)


Information and Resource gatherers:

  • Assassin / Bounty Hunter (mysterious tracker)

  • Racketeer (black market scoundrel)

  • Ranger (field scout)

  • Spy (agent infiltrator)

  • Rogue (informant for hire)

Storyteller Roles

These roles are not directly involved in the Megagame, they instead engage in social forays for themselves, their team and the greater realm.


The RomanticS

  • For players who desire to pursue passionate story-lines of high drama.

The PhilosopherS

  • For players who want to assume a religious or theoretical role to seek converts and advance thinking.

The OratorS

  • A self-motivated political role, for players who seek to be revolutionaries to advance new politics and global policies.

The BardS

  • The loner artist, comedian, trickster, one who travels the realm following their own path.